Czernozem
The Black Earth
Eastern Front, 1943. Command an Italian squad.
Build your deck. Survive the frost.
Every Card is an Order
Military orders organized by archetype — Captain, Alpini, Arditi. Your deck composition defines your squad's doctrine.
The Cold is the Enemy
Undersupplied, freezing, far from home. The front has collapsed and the landscape wants you dead as much as the Soviets do.
Phase-Based Combat
Stack orders face-down, then resolve FIFO. Timing is a weapon. Order of play matters more than raw power.
Slay the Spire Map
Procedural nodes — combat, rest, supply, events. Branching paths with risk/reward at every fork.
What's in the field kit
Squad Recruitment
Soldiers have names, personalities, and breaking points. Recruit via gacha with pity. Losing one is a hole in your formation.
Relics & Persistent Effects
A lucky lighter that boosts morale. A captured map that reveals nodes ahead. Collected through events and missions.
Status Effects & Battlefield State
Frostbite stacks. Suppression reduces actions. Rally boosts morale. Read the battlefield or get buried.
Chapter-Based Campaign
Each chapter escalates — colder, fewer supplies, harder enemies, longer between rest camps.
From the Front
Card combat · Map generation · Squad recruitment · Campaign missions