Tactical Deckbuilder

Czernozem

The Black Earth

Eastern Front, 1943. Command an Italian squad.
Build your deck. Survive the frost.

Coming Soon ← Back to ZeroHQ

Every Card is an Order

Military orders organized by archetype — Captain, Alpini, Arditi. Your deck composition defines your squad's doctrine.

The Cold is the Enemy

Undersupplied, freezing, far from home. The front has collapsed and the landscape wants you dead as much as the Soviets do.

Phase-Based Combat

Stack orders face-down, then resolve FIFO. Timing is a weapon. Order of play matters more than raw power.

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Slay the Spire Map

Procedural nodes — combat, rest, supply, events. Branching paths with risk/reward at every fork.

What's in the field kit

Squad Recruitment

Soldiers have names, personalities, and breaking points. Recruit via gacha with pity. Losing one is a hole in your formation.

Relics & Persistent Effects

A lucky lighter that boosts morale. A captured map that reveals nodes ahead. Collected through events and missions.

Status Effects & Battlefield State

Frostbite stacks. Suppression reduces actions. Rally boosts morale. Read the battlefield or get buried.

Chapter-Based Campaign

Each chapter escalates — colder, fewer supplies, harder enemies, longer between rest camps.

From the Front

Card Combat
Campaign Map
Squad Orders
Rest Camp
Early prototype — core systems functional

Card combat · Map generation · Squad recruitment · Campaign missions

Coming Soon